
Factsheet
Developer:
Coldwild Games
Based in Riga, Latvia
Release date:
Q4, 2022
Platforms:
Steam (Windows/Linux/OSX)
Website:
store.steampowered.com/app/1968630/Stories_from_the_Outbreak
Regular Price:
TBD |
Description
The year is 2020. The new disease have been sweeping through the world for some weeks. Zombies rise from the dead and attack others. You wake up in your apartment in the city of Riga and turn the radio on. The order has completely collapsed and the streets are not safe. The police and the army will not protect you. There is one last ferry heading out to Iceland from the western shore. You can only rely on yourself now. Stories from the Outbreak is a turn-based zombie RPG. Lead a group of survivors from the doomed city of Riga towards the ferry sailing across the North Sea. Scavenge for supplies, fight the zombies, decide the fate of your crew. What are you willing to sacrifice to survive the zombie plague? Stories from the outbreak is a story generator first and foremost. Not all of the people are going to survive. Not every team is going to make it. This is how it is intended to be.
History
Stories from the Outbreak is a game by Coldwild Games. Development started in late 2021, the plan is to go into early access at the end of 2022.
Features
- Form a team of survivors, hoping to escape this hell. Decide the fates of your team members: each member has unique tasks they are looking to achieve
- Characters talk between themselves, showing polarization in views. Not every team is going to reach the ferry, but their stories matter. Will different views prevent them from reaching the goals?
- Escape the dying world: traverse the area maps in search of shelter and supplies
- Fight zombies when necessary: there 20+ different enemy types in the game
Videos
Gameplay Trailer YouTube
Images
Logo & Icon
Additional Links
About Coldwild Games
Boilerplate
Coldwild Games is a small games studio of three people from Latvia, Europe. We started by making the game with unreasonably big scope, then we made some games with unreasonably small scope. Then we made Lazy Galaxy, and it turned out pretty cool. We understand that in indie game world, there's no point in making "game X, but better," so we try to come up with cool new ideas and genre blends. Both developing and playing games is a way for us to connect with the world, to exchange our thoughts and feelings with each other.
Mission and vision.
Experimentation with game genres: always add something new to the mix, even if it is a small detail.
No lootbox / casino mechanics masked as games.
Treat games as art aesthetically, but put good gameplay first.
More information
More information on Coldwild Games, our logo & relevant media are available here.
Contact
Inquiries
contact@coldwild.com
Press
press@coldwild.com
Twitter
twitter.com/ColdwildGames
Facebook
facebook.com/ColdwildGames
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks